The callers at Bingo and the nicknames for the numbers are both integral parts of Bingo’s electrifying entertainment value. It’s a bonus to wait for your number to be called in a funny and sometimes cheeky way, along with the thrill of marking off your numbers and winning prizes.
Today, bingo fans can play a classic game of Bingo on an online bingo site, where the numbers are selected by a random number generator (RNG), thanks to modern technology. However, if you visit your local Bingo Hall, you’ll hear the catchy and witty Bingo calls you’re familiar with.
Depending on the setting, formal or informal, bingo calls can be customized to fit the occasion. Here, we list and explain some of the all-time favorites and some of the new bingo calls doing rounds today.
What Are Bingo Calls?
Bingo calls serve as individual clarifiers for the 90 numbers displayed during a game. These unique nicknames arose as practical solutions for distinguishing similar-sounding numbers, particularly in noisy environments. This linguistic creativity has roots in London’s bingo halls and has since evolved, incorporating elements of pop culture.
Understanding these calls is a key aspect of learning how to play bingo, as they add both fun and clarity to the game. The following section provides a detailed list of bingo numbers alongside their corresponding calls, shedding light on the variations that emerge from different regions and caller styles.
Traditional Bingo Calls
Traditional bingo calls resonate with a sense of historical importance, nostalgia, and charm. Each call, unique in its own right, transforms more than just a number. They are associated with stories, origins, or rhymes, adding depth to the bingo names for numbers.
As players navigate the bingo calls list, they experience a journey through a rich cultural tapestry. The bingo calling numbers 1–90 are not just a sequence but a collection of narratives, each with its unique flair. The list below goes beyond mere calls; it delves into the heart of the game, revealing the creativity and tradition behind bingo number rhymes.
Number
Bingo call
Brief explanation
1
Kelly’s eye
Military slang term. Possibly linked to the outlaw Ned Kelly.
2
One little duck
The number two visually resembles a duck.
3
Cup of tea
A playful rhyme with a British touch
4
Knock at the door
Echoing a line from a children’s rhyme
5
Man alive
A rhyming phrase
6
Half a dozen
Tom Mix
Straightforward count
Tribute to a Western film star
7
Lucky seven
Universally recognized as a lucky number
8
Garden gate
One fat lady
A rhyming code
“8” resembles a voluptuous figure
9
Doctor’s orders
Originates from a military laxative pill number
10
(Prime Minister’s) den
Customizable with the current Prime Minister
11
Legs eleven
The number looks like a pair of legs
12
One dozen
Simply twelve units
13
Unlucky for some
Reflects superstition around the number 13
14
Valentine’s day
Marks the date of the romantic holiday
15
Young and keen
Rhymes and reflects youthful enthusiasm
16
Sweet sixteen
Celebrates this coming-of-age milestone
17
Dancing queen
Reference to the famous ABBA song
18
Coming of age
Signifies adulthood in the UK
19
Goodbye teens
Marks the end of teenage years
20
One score
A traditional counting term for 20
21
Key of the door
Royal salute
Age of independence
Military tradition
22
Two little ducks
The number resembles two ducks
23
The Lord is my shepherd
Thee and me
Biblical psalm
An old rhyme
24
Two dozen
Simply 24
25
Duck and dive
Visual and rhyming play with 2 and 5.
26
Half a crown
Old British currency reference
27
Gateway to heaven
A rhyme linking to divinity
28
In a state
Derived from Cockney slang
29
Rise and shine
Encouraging a bright start
30
Dirty Gertie
From a wartime song
31
Get up and run
Energizing call to action
32
Buckle my shoe
From a popular nursery rhyme
33
Dirty knee
Fish, chips, and peas
Rhyme
Classic meal
34
Ask for more
A follow-up rhyme to 33
35
Jump and jive
Evokes a lively dance
36
Three dozen
A simple multiplication
37
More than 11
Factually, more than 11
38
Christmas cake
Another Cockney slang phrase
39
Steps
Refers to the movie The 39 Steps
40
Naughty 40
Life begins
Rhyming fun
A proverb about life’s start
41
Time for fun
Rhymes with the desire for enjoyment
42
Winnie the Pooh
Rhymes with the beloved children’s character
43
Down on your knees
A phrase from military history
44
Droopy drawers
A humorous visual rhyme
45
Halfway there
Midpoint in a game of 90-ball bingo
46
Up to tricks
Suggests playful mischief
47
Four and seven
Simply the numbers stated
48
Four dozen
Another straightforward count
49
PC
A nod to an old police series
50
Half a century
It’s a bullseye!5 – 0, 5 – 0, it’s off to work we go
Fifty years
Darts scoreSnow White reference
51
Tweak of the thumb
A rhyming phrase
52
Danny La Rue
Deck of cards
Tribute to the entertainer
Number of cards in a deck
53
Here comes Herbie!
Stuck in the tree
Disney car reference
Visual rhyme
54
Clean the floor
Man at the door
Rhymes with 54
55
Snakes alive
Rhymes and resembles snakes
56
Was she worth it?
Shotts bus
Old marriage license cost
Local reference
57
Heinz varieties
From the company’s slogan
58
Make them wait
A simple rhyme
59
Brighton line
Refers to a train line
60
Grandma’s getting frisky
Five dozen
Humorous age reference
Count
61
Baker’s bun
A playful rhyme
62
Tickety-boo
Turn the screw
Pressure phrase
Rhymes with 62
63
Tickle me
Rhymes, a light-hearted call
64
Almost retired
Red raw
On the cusp of retirement age
Rhymes with 64
65
Old age pension
The milestone age for pension eligibility
66
Clickety click
Rhymes with 66
67
Stairway to heaven
Inspired by the famous Led Zeppelin song
68
Pick a mate
Saving grace
Encourages choosing a companion
A phrase denoting a fortunate turn
69
Any way up
A favorite of mine
The number looks the same upside-down
Referring to the 69 sex position
70
Three score and 10
A biblical way of saying 70
71
Bang on the drum
Suggests making a celebratory noise
72
Six dozen
A simple multiplication, twelve times six
73
Queen bee
Rhymes, suggests authority or a pivotal figure in a group
74
Hit the floor
Candy store
An invitation to dance
A sweet treat
75
Strive and strive
Rhymes with 75
76
Trombones
A reference to the musical number in the show The Music Man.
77
Sunset Strip
A nod to the famous TV show
78
39 more steps
A clever doubling of the number 39
79
One more time
Rhymes with 79
80
Gandhi’s breakfast
Eight and blank
A pun on “ate nothing”
Simply “8” and a space
81
Stop and run
Fat lady with a walking stick
Rhymes, a contradictory phrase
Visual imagery of the number
82
Straight on through
Rhymes with 82
83
Time for tea
Rhymes, a quintessentially British phrase
84
Give me more
Rhymes
85
Staying alive
A reference to the popular Bee Gees song
86
Between the sticks
A soccer term for the goalkeeper’s position
87
Torquay in Devon
A geographical reference to a place in the UK
88
Two fat ladies
The shape of the numbers resembles two women side by side
89
Nearly there
Indicates being close to the end
90
Top of the shop
Highest number in bingo
Modern and Funny Bingo Calls
As bingo continues to evolve and adapt to modern times, its calls also undergo a transformation. This dynamic shift in calls is a reflection of contemporary cultural influences, evident in the updated list of modern bingo calls.
These new calls often draw inspiration from recent events, celebrities, and current trends. They represent a fresh take on the classic game, injecting humor and relevance into every round. As for funny bingo calls, they add entertainment, often eliciting smiles from players.
While traditional calls hold a special place in the hearts of many, these bingo callouts provide a refreshing change, and we’ll go over some of them now in the table below.
Number
Modern Bingo Calls
Brief explanation
1
One Direction
A nod to the famous British boy band
2
Doctor Who
A tribute to the iconic British sci-fi television series
8
Tinder date
Reflecting modern dating culture, where swiping right can lead to a date
9
Selfie time
Capturing the era of smartphones and the selfie craze
14
Netflix and chill
A popular phrase indicating a relaxed night in, often with romantic implications.
15
Yass queen
A phrase of empowerment, popular in gay culture
22
Tay Tay
A playful reference to Taylor Swift, the renowned pop singer
48
Not another Brexit debate
A humorous nod to the seemingly endless discussions about Brexit
49
Amazon Prime
Signifying the era of rapid online shopping and streaming services
71
J-Lo’s bum
Celebrating the famous pop star Jennifer Lopez, known for her curves
86
Instagram pics
Represents the culture of sharing life moments on Instagram
88
Wills and Kate
Reference to the royal couple, Prince William and Kate Middleton
The Origin Story of Bingo Nicknames
The tradition of using rhymes with bingo numbers dates back to mid-20th century London. Initially, these rhymes served a unique purpose, functioning as coded messages or secret lingo among groups.
When bingo started to gain popularity, players in bingo halls adopted these ingenious rhymes as a practical tool to distinguish between similar-sounding numbers. For instance, distinguishing between 15 and 50 in a bustling hall became easier with these unique nicknames.
As bingo grew in popularity even more, these original rhymes evolved, resulting in new bingo phrases that varied from one region to another. Each district added local culture and humor to the mix. This evolution transformed bingo calls into a colorful mosaic of expressions, reflecting the diversity and creativity of bingo communities worldwide.
To Call or Not to Call? The Bingo Lingo Dilemma
Whimsical nicknames assigned to bingo balls have been a topic of debate among bingo callers. Is it better to stick to straightforward, clear number announcements or embrace the fun and playful aspect of bingo lingo? This dilemma often boils down to personal preference and audiences’ expectations.
The UK’s first female bingo caller, Mandy Gorgan, offers a unique perspective. Prioritizing clarity and focus in her calling style, Mandy chooses not to use traditional calls like “legs 11.” She argues that with significant sums of money involved in the game, silly lingo can be more distracting than entertaining.
Beacon Bingo Club’s assistant manager, Mark Wilson, notes a shift in trends, highlighting that certain traditional calls like 88 have become outdated. “It’s very cheesy,” he remarks, suggesting a continuous evolution of bingo lingo.
The Internet’s Influence on the Evolution of Bingo Calling Numbers
The digital age has played a significant role in transforming bingo, particularly in how bingo nicknames are used and shared. With the rise of online gambling, bingo fanatics from the UK and beyond can connect and play free bingo, sharing regional sayings and enjoying camaraderie. This online interaction has helped spread bingo calls more widely than ever, keeping them vibrant and evolving.
Playing bingo, whether on online bingo sites, in a pub, or in a traditional bingo hall, isn’t just about the game; it’s about the community. The humorous banter over various calls and numbers adds to the fun, creating bonds among players who share laughs and the thrill of the game. This sense of community is a key reason why bingo remains one of the most beloved gambling games worldwide.
The Kelly Criterion is a mathematical formula that can be used to make the most of your bets, whether in gambling or investing. In this blog post, we provide you with all the necessary information to understand this concept. We'll go over the basic principles and origins and give you simple examples to see how you can apply the Kelly Criterion to your betting tactics.
The Math Behind It?
Using the Kelly Criterion is a strategy that balances the risk of losing with the potential for profitability, guiding you to bet a portion of your funds that corresponds to the probability of winning. It was formulated in 1956 by John L. Kelly Jr., a researcher at Bell Labs. Kelly, originally focusing on long-distance telephone signal noise, unexpectedly created a system that found its most significant applications in sports betting and finance.
The core of the Kelly Criterion is its formula, which can be expressed as:
f*= bp-qb
f*represents the fraction of your bankroll to bet
b is the net odds received on the bet (expressed as b:1)
p is the probability of winning
q is the probability of losing, which is 1-p
Simply put, the formula can be expressed as the given odds multiplied by the probability of winning, subtracting the probability of a loss and that total divided by the odds.?
Can Kelly Criterion Be Used in Casino Games?
The essence of the Kelly Criterion betting is to wager a portion of your bankroll based on your edge in a given wager. However, in casino games, this becomes impractical due to the inherent house edge present in these games. Unlike skill-based betting, where the player can have an edge, online casino games are designed to give the house an advantage. This means that the return to player (RTP) is never 100%, leading to a situation where the Kelly Criterion would consistently suggest a negative betting percentage.
Using the Formula in Sports Betting
This approach is especially well-suited to making sports bets. If you manage to properly provide values needed for applying the Kelly Criterion formula, you should always get an optimal percentage of your bankroll needed for the bet to be profitable. Here are some examples of how you can use it in different sports.
Kelly Criterion in Football Betting
When betting on football, the odds and probabilities can vary significantly depending on the matchup, league, and other factors such as team form, injuries, and historical performance. Let's consider a hypothetical scenario where you're betting on a team with odds of 3:1 (meaning b = 3) and you estimate the probability of your team winning at 50% (p = 0.5). The probability of losing (q) would be 50% (1-p = 0.5).
Plugging these values into the Kelly formula would look like this:
f*= (30.5) - 0.53 = 1.5-0.53 = 0.333
This result suggests that you should bet approximately 33.3% of your bankroll on this football match to optimize your bankroll growth.
Kelly in Basketball Betting
Basketball betting, with its dynamic odds and frequent scoring, presents unique opportunities for applying the Kelly Criterion. Suppose you find a game where the odds are 2.5:1 ( b = 2.5) and you believe the probability of your chosen team winning is 55% (p = 0.55). Consequently, the probability of losing (q) is 45% (1 - p = 0.45).
In application, it would look like this:
f*= (2.50.55) - 0.452.5 = 1.375-0.452.5 = 0.37
This calculation indicates that you should allocate 37% of your bankroll to this bet.
Applying the Formula in Tennis Betting
Let's say you're betting on a tennis match. You have odds of 2:1 (so b=2), and you believe the probability of your chosen player winning is 60% (p=0.6). Therefore, the probability of losing (q) is 40% (1 - 0.6 = 0.4). If we use these numbers for the Kelly formula, we get:
f*= (20.6) - 0.42 = 1.2-0.42 = 0.4
This result suggests that you should bet 40% of your bankroll on this match for optimal profit growth.
Half, Third, and Quarter Kelly
Adjusting the Kelly Criterion by betting a fraction of the recommended amount, like half (?), a third (?), or a quarter (?) Kelly, is a common strategy to manage further risks. These variations help in smoothing the volatility in your bankroll while still adhering to the principles of the Kelly Criterion. Here are a couple of reasons why bettors choose to employ this strategy.
Reduced volatility: By betting a fraction (like half) of what Kelly suggests, you reduce the fluctuations in your bankroll, leading to a more stable growth pattern.
Less aggressive betting: This approach involves fewer initial bets and can be more suitable for those who are risk-averse or new to using the Kelly Criterion.
Balance between growth and safety: Fractional Kelly strategies are the sweet spot between maximizing growth and protecting your bankroll from significant drops.
What are Kelly Criterion Calculators??
For those looking to get serious about this strategy, Kelly Criterion calculators are a valuable tool. They simplify the process of determining the optimal bet size, eliminating the need for complex manual calculations. To use a Kelly Criterion betting calculator, you typically need to input the odds of the bet, your estimated probability of winning, and sometimes the total bankroll you are willing to bet. The calculator then uses the Kelly formula to determine the optimal bet size as a percentage of your bankroll.
A key feature in many of these calculators is the Kelly multiplier. This is an adjustable factor that allows you to bet a fraction of the amount suggested by the pure Kelly Criterion, often used as a way to reduce risk. As mentioned above, this multiplier can be half, a third, or a quarter. For the full Kelly Criterion number, use a multiplier of 1.
Pros and Cons?
The method is primarily aimed at enhancing the long-term growth of your betting bankroll, simultaneously working to reduce the risk of depleting all your betting funds. By using this criterion, bettors make informed decisions and align their betting strategies with the goal of long-term profitability while avoiding the pursuit of immediate, high-risk gains.
There are several advantages to using the Kelly Criterion:
Guides optimal bet sizing: This is crucial for maximizing the growth of your bankroll over an extended period.
Emphasizes risk management: By recommending that only a portion of your bankroll should be placed on any given bet, it mitigates the likelihood of significant losses.
Focus on long-term strategy: This makes it an ideal approach for disciplined bettors who are in it for sustainable gains rather than quick, risky wins.
However, the Kelly Criterion is not without its drawbacks:
Challenging to estimate winning probabilities accurately: Overestimation, for instance, can lead to overly aggressive betting and potential financial setbacks.
Complex calculations: This is particularly the case in dynamic betting scenarios, and might demotivate some bettors.
Understanding the percentages in Kelly Criterion betting is crucial for effective application. The formula's result, expressed as a percentage, indicates the recommended portion of your bankroll to wager. A positive value implies favorable odds and suggests that a bet is advisable. The higher the percentage, the stronger your edge is perceived, indicating a larger bet. Conversely, a negative or zero value signifies unfavorable odds, advising against placing the bet.
Minimize Your Betting Risk with Kelly Criterion Formula
The Kelly Criterion betting approach stands as a beacon for bettors seeking a balanced method of managing their bankroll. This formula is not just about maximizing returns; it's equally focused on minimizing risk, ensuring you don't put your entire bankroll at stake. Its application in betting scenarios, especially in sports betting, is relatively straightforward, making it accessible even for those who are new to this concept.
So, if you're looking to optimize your betting strategy while keeping risks in check, consider implementing the Kelly Criterion to your next wager. It's a step toward more disciplined, calculated, and potentially profitable betting experiences.
Players of all ages can benefit from Backgammon's positive effects on cognitive capabilities.
The prefrontal cortex and the hippocampus are both exercised during play, which are parts of the brain responsible for memory formation and complex thought processes.
The game's strategic and tactical elements are ideal for stimulating these areas.
Moreover, playing this board game reduces your risk of developing dementia or Alzheimer's due to the mental stimulation it provides.
So, if you want to learn how to play Backgammon, you have come to the right place. But before I answer the main question of this article, I’ll provide information about the game's origin, rules, and strategies.
Origin of Backgammon
Backgammon is among the most popular Western table games, and its roots can be traced back about 5,000 years to Persia and Mesopotamia, i.e., today's Iran and Iraq regions.
Backgammon is a derivative of the Irish game that was first played around the 16th century. The first written record of Backgammon was found in 17th-century England.
Essential Information About Backgammon
Wondering how do you play Backgammon? It's played between two people using a board with 24 triangles. Those narrow triangles are called points and are divided into four groups of six triangles that alternate in color.
Groups or quadrants are referred to as the home board and outer board. A ridge along the length of the board, known as the bar, separates the boards. Every point is numbered: for you, the outermost point is 24th, but at the same time, it’s 1st for your opponent.
Everyone starts with 15 checkers, stones, tablemen, or just men. All 15 are of the same color.
The following list is the Backgammon board layout, i.e., players begin with:
five checkers on each player's 6th point
three men on each 8th point
five on each player's 13th point
two checkers on each player's 24th point
There are two dice per player. The current bet is displayed on a doubling cube with the numbers 2, 4, 8, 16, 32, and 64 printed on its faces. The goal of Backgammon is to move all of your pieces into your home board and then bear them off. The first person to do it is the winner.
Players roll a single die to establish who goes first, and the one with the greater number plays first.
How to Set Up Backgammon?
To understand what is Backgammon and how it’s played, I’ll dive more into the rules for setting up the board and the movement of pieces.
Board
The board represents the single largest expense, as the price of tournament-sized models typically ranges from $250 to $1,300. The dice can turn many times on these boards because they don't roll on top of the checkers or fall off the board. The boards can often be folded into little briefcases, making transporting them much simpler.
The board is divided into four equal sections and in two by a ridge that runs down the middle. This ridge is called the bar or middle bar. Another imaginary line divides the board into four quadrants: two home boards and two outer boards. We’ve already gone through how to set up the Backgammon process, but I want to focus on a couple more details regarding the initial layout.
Pieces
The movement of the pieces, referred to as stones, men, or checkers, along the points is determined by the player's roll of the two dice. Each player begins the game with 15, which can be any one of several different colors.
Dice
The players each have two ordinary dice with six faces and numbers ranging from one to six. Most Backgammon players who take the game seriously opt to use precision dice. These dice have round corners, allowing them to roll more frequently and unpredictably. The dice will typically correspond in color to the pieces, but that doesn’t have to be the case.
Some players prefer clear dice because they feature an internal marking that makes it simple to determine whether or not an opponent is attempting to cheat by exchanging good dice for crooked dice that have been weighted to generate more favorable results. Note that cheating can be avoided by using dice shakers or mugs.
Last but not least, each Backgammon set comes with a doubling cube, a die with six sides, and the numbers 2, 4, 8, 16, 32, and 64 on them. This die is used to increase the amount at stake in a game.
How to Play Backgammon: Step-by-Step Instructions
Tablemen are moved by the person who rolled the higher number, using the numbers on both dice. Once the initial roll has been made, each player will throw two dice and take turns. A player's next move is determined by the number of points, or ‘pips,’ shown on the dice.
When moving the pieces, you must follow these rules:
The pieces are always moved forward to a lower-numbered point.
A checker can only be moved to an unoccupied point, not taken by two or more opposing pieces.
Two numbers on the dice give you different options. If you roll a four and a two, you can move one piece four spaces to an open point and another two spaces, or you can combine and move the same checker a total of six spaces, provided that one of the intermediate points, which would be the fourth and second place from the starting point, is open as well.
If you roll a double, the number on the dice is played twice.
If it happens that you roll a pair of sixes, you'll have four sixes at your disposal and can use them to advance the pieces as he sees fit.
If allowed by the rules, you must use both numbers of a roll or all four in case of a double. If only one number can be played, you're obliged to do so.
If both numbers are playable, but there's only one place available, you're obliged to play a bigger number.
When you can't use either number, your turn ends.
In the case of doubles, if all four numbers can't be played, you're obliged to play as many as possible.
Entering, Moving & Hitting
When you understand these basic Backgammon rules, you can move on to the next area: moving, hitting, and entering. There is only a couple of essential regulations, but the similarity of moves with those from other games compels me to go through all:
A blot is a position on the board where just one checker of both colors is stationed. A blot is hit and moved to the bar if the opponent's checker lands on it.
The first duty of any player with pieces on the bar is to move them onto the opponent's home board. To enter the game, a piece must be moved to an empty square whose value matches that of the dice.
If you roll a three and a five, you can move a checker onto the opponent's third or 6th point, provided that the prospective point isn't already home to two or more of the opponent's pieces.
In case you try to move while neither of the points is available, you lose your turn. But, if you can only enter a portion of your checkers, you must enter what you can and forego the rest of your turn.
Any remaining numbers on the dice must be played after all your checkers have been entered, either by moving the entered checker or a different checker.
Next on the list of instructions for Backgammon are doubling and a more comprehensive outlook on bearing off.
Doubling
When playing Backgammon, the stake is determined per point. Every game begins at one point. If you have a significant edge at any moment in the game, consider raising the stakes or doubling. This can only happen at the beginning of your turn before the dice roll.
If you've been offered a double and declined, you'll lose the game and must pay one point as a penalty. On the other hand, you can take the double and continue playing for the bigger stakes. After accepting a double, you can request the next one.
Redoubles are repeat doubles within the same game. If you decline a redouble, you're responsible for covering the original number of points at stale before the redouble. If not, you get possession of the cube, and the stakes are doubled from there on. Every player can redouble at any time during the game.
Bearing Off
You can begin bearing off once all 15 checkers have been placed on your home board. To bear off a checker, you must first roll a number that corresponds with the point where the piece is located. For example, you must roll a six to remove a checker from the sixth point.
To bear off, you must make a move by placing a checker on a higher-numbered point if there's no piece on the point that you rolled. If there are no other checkers on a higher numbered point, you can and should remove your piece from the highest point. Any time a player has the option to make a valid play, he doesn't have to bear off.
In order to bear off, all of your live pieces must be within your home board. If you hit the piece while bearing off, you need to return that piece to the home board before you can resume to bear off. You win the game if you're the first to bear off all the pieces.
Gammon and Backgammon
Knowing how to play Backgammon helps you minimize your losses. For example, if you remove at least one checker from the board before the end of the game, you’ll only be penalized the value that's displayed on the doubling cube.
However, you’re Gammoned and lose twice the value of the doubling cube if you haven’t borne off any of your checkers before the game ends. Alternatively, if you don’t bear off any pieces and still have a checker on the bar or in the winner's home board, you’re Backgammoned and lose three times the value of the doubling cube. This is the worst possible outcome for the loser.
Additional Rules in Backgammon
The following guidelines are frequently applied in practice:
Automatic doubles
Beavers
The Jacoby rule
Automatic doubling is an optional rule. The stakes are immediately increased if both players turn the same number on the first roll. The doubling cube now reads two and is kept in the middle. Usually, players agree that there will only be one automatic double throughout each game.
After a player has doubled, that player can redouble or beaver instantly while maintaining ownership of the cube. As with a standard double, the original Doubler can accept or decline the double.
With the Jacoby Rule in play, it’s only possible to count Gammons and Backgammons as a single game in the event that neither player has offered a double for the game's duration. This rule helps speed up the game by removing circumstances in which a player would want to avoid doubling to continue playing for a gammon.
Irregular Moves in a Game of Backgammon
Any comprehensive ‘How to play Backgammon’ guide also needs to emphasize illegal moves.
Both dice must land flat on the surface of the right-hand portion of the game board after being rolled together. If either die lands outside the right-hand board, on a checker or if it doesn’t land flat, you must re-roll both dice.
The turn is considered complete when you pick up dice at the end of the round. If the play is invalid or unfinished, you can either accept it as it is or ask the player to make a valid move.
The result of a roll is nullified if you roll before the opponent has finished his turn and picked up the dice to end the game. However, this rule is often disregarded.
In Backgammon, the concept of a stalemate is practically impossible. It can only occur when both players actively prevent the other from moving forward. Both of them may have prime in front of the other player's checkers.
Both players can only maintain their prime positions once they are pinned to the bar. Therefore, if both players are currently on the bar, one of them will ultimately re-enter the game unless both players are eliminated at the same time.
The only way to reach a deadlock is for both players to be on the bar simultaneously and for both players to be closed out. However, this scenario isn't going to play out. If you are on the bar and your opponent closes the gap, you can't hit your opponent. So, stalemate is possible only if one of the players performs a move outside the rules.
Strategies for Backgammon You Can Employ
The dice rolls determine the outcome of a game of Backgammon; therefore, if your opponent rolls 6s while you roll 1s, you'll likely lose regardless of what you do.
Considering there are so many throws of the dice in a game of Backgammon, the luck tends to equal out, and the player who employs the superior strategy is most likely to emerge victorious. Therefore, learning the ins and outs of these methods is essential if you want to become proficient in Backgammon.
So, in addition to the rules for Backgammon, you’d want to check out a rundown of the five fundamental Backgammon strategies: the blitz, the running game, priming, the holding game, and the back game.
The Blitz
The Blitz is an all-out assault against your opponent's weak checkers in one or more areas. Instead of just running for home or attempting to create points along the board, this approach emphasizes landing on your opponent's checkers whenever possible to send them to the bar.
The advantage is that you’re setting your opponent back a certain number of pips, and it also allows you to trap certain checkers on the bar if your opponent doesn’t roll the appropriate numbers to come back onto the board.
Remember that attacking close to your home row doesn’t cause your opponent to lose a significant number of pips and that if your attacking checker remains susceptible, you run the chance of losing a significant number of pips yourself.
The Running Game
The Running Game is the most basic Backgammon board game strategy. It entails moving your checkers toward your home board in the quickest possible manner. If you and other players want to engage in a running game, the match's victor will be determined by who rolls higher than the other. Having this in mind, you should only commit to a running game if you start with powerful rolls at the beginning of the game.
Priming
A connected series of made points along the board is an important part of the Backgammon strategy known as priming. Many experts consider this the most crucial technique when learning to be successful at Backgammon.
You have formed a wall that your opponent cannot get around until they roll a five or a six. This wall slows down your opponents and makes it simple for your other moving pieces to find safe locations by providing an easy target.
Priming is the most efficient when used in conjunction with the blitz, referred to as the two-way forward offensive. Your opponent's checkers will be placed on the bar due to the blitz, and getting off the bar can be challenging. This will cause your opponent to waste a lot of dice rolls.
Holding Game
As you move away from your home board, the Holding Game depends on maintaining an anchor point in your opponent's home board. Leaving an anchor point on the opponent's home board provides you with two advantages, although it’s frequently prudent to advance your furthest checkers early in the game to prevent getting trapped.
For defensive purposes, it provides you with a secure position to fall back on in the event that one of your checkers is sent to the bar. This stops an opponent from entirely baiting you into an automatic defeat.
When playing offensively, the Holding Game allows your anchor to provide a reasonable threat to the pieces that your opponent is advancing. Even if your opponent responds by capturing one of your checkers from your home board, you'll still come out on top in terms of pips if you capture a checker from your opponent's home board.
Back Game
The Back Game is an extension of the Holding Game that focuses on keeping numerous points on your opponent's home board. Considering that you begin the game with only two checkers on your opponent's home board, it's obvious that the only time you'll play this strategy is if your checkers are repeatedly knocked onto the bar.
The Back Game is a backup strategy. Some call it a last-ditch effort to save face when losing badly. This tactic not only makes your opponent's life more difficult by increasing the offensive threat of the Holding Game, but it also makes your life more difficult by taking up a valuable part of the home board.
Conclusion
To wrap up, I all reiterate a couple of the most important rules and guidelines you must know to learn how to play Backgammon.
It’s a board game between two people with 15 checkers. The winner is the first player to put all his pieces into a quadrant of the board, i.e., the home board. To do that, players use dice or doubling dice if doubling has already occurred.
In this Backgammon guide, I’ve explained all the rules, complimented with the list of irregular moves and the standard tactics that will help you win when you start playing it.
FAQ
How do you start a Backgammon game?
To decide the Backgammon starting position, you and the other player roll a single die to determine who goes first, with the higher of the two getting the first turn. If you roll the same number, you need to repeat the action. After that, you alternate turns and roll two dice at the beginning of every turn.
What is an object of Backgammon?
The object of Backgammon is to be the first player to remove all pieces from your inner table, which is called bearing off. If the opponent removed at least one piece, you win a single game and receive the current stake. If he doesn’t remove a single piece, this is a 'gammon,' and it's worth double the current stake.
Is it hard to learn to play Backgammon?
The rules are easy to understand, and a new player can pick them up in a matter of minutes. Furthermore, these rules are easy to grasp once you've played a couple of games. It's easy to see why so many people keep coming back to play it and why it remained popular after thousands of years.
Why is the 5-point important in Backgammon?
The 5-point is deep in your home board, along with the 6-point, which is effective protection when your opponent is trying to re-enter from the bar. When your opponents roll a five or a six, they'll fail to re-enter and, as a result, waste a lot of their pips.
Dice control stirs up a lively debate in casino circles: skillful strategy or gambler's myth? This concept refers to the practice of throwing dice to influence the outcome of a roll in favor of specific numbers. In this article, we highlight the basics of the strategy, then we look into the controversy and see if there is any truth to controlling dice outcomes or if it is just wishful thinking.
How Dice Control Works
Commonly used in the game of craps, the dice control technique goes beyond a simple toss. It consists of a strategic grip, a calculated arm movement, and a precise release, all of which are intended to reduce the dice's random spin and bounce upon landing.
The goal is for the dice to hit the craps table in such a way that they roll gently against the back wall, all while maintaining the desired orientation to land on specific numbers more often. This practice stems from the desire to gain an advantage in casino games by using skill to overcome the laws of physics and probability.
While skeptics question the reliability of dice control, given the game's inherent randomness, proponents argue that mastering these techniques can shift the odds slightly in a player's favor. Let’s look at what the arguments for and against dice control are next.
Yay Sayers of Dice Manipulation
The debate around dice control intertwines expert achievements with mathematical analysis. Dominic LoRiggio, known as “The Dominator,” illustrates the power behind controlled throws. His ability to consistently avoid rolling a seven over 70 times demonstrates skill beyond mere chance.
LoRiggio's move to educate both players and casino staff about dice control tactics may indicate its intrigue and acceptance, and some casinos' vigilance towards skilled rollers may reflect the success of this method.
This narrative finds further support in a UNLV Gaming Institute study, which explores the minimal level of control needed to effectively counter the house advantage. The research proposes that even slight improvements—identified as just over 8%—in dice control could tip the odds in favor of the player. But is this enough to render the practice a legitimate gambling strategy?
Those Who Doubt Dice Control Validity
Critics of dice control present two main arguments. The first challenges the foundation of dice control, labeling it as a fundamentally flawed premise. Skeptics point out the absence of definitive proof that anyone can influence dice outcomes to a significant degree.
The second critique acknowledges the theoretical possibility of dice influence but questions its practicality, especially given casino regulations. In craps, for instance, the rule demanding that dice bounce off the back wall introduces a randomizing element that skeptics believe undermines any attempt at control.
Furthermore, the fact that most casinos do not explicitly forbid dice control raises eyebrows. It implies, from a skeptical standpoint, that the establishments may not view it as a genuine threat to their odds, potentially classifying it more as a hopeful strategy than a reliable technique. But what are casinos’ stances on dice control? We’ll look into that next.
Is Dice Control Considered Illegal in Casinos?
While there are no explicit laws against this practice, some casinos dislike it and impose restrictions. These regulations usually include the following:
The dice must hit the back wall of the craps table.
Players are restricted in how long they can hold the dice before rolling.
Certain dice-throwing techniques are off-limits.
In the few instances where dice control is explicitly prohibited as a form of cheating, casinos use advanced surveillance to detect any form of advantage play that crosses into forbidden territory, and violators risk being barred or facing legal action.
Curious? Try out These Techniques and Tips
For players eager to explore dice control, here are a few useful tips from experts:
Focus on how you release the dice. Aim for a controlled, softer toss to influence its landing and alignment.
Keep the dice level and unified throughout the throw. This reduces bounce and increases the likelihood of getting the desired result.
Before the throw, orient the dice so your preferred numbers are strategically positioned.
When practicing dice control skills, practice precision shooting and grip adjustment diligently. Set realistic expectations—dice control requires patience and consistent practice. Be aware of the potential risks, including the possibility of inconsistent outcomes despite your best efforts.
Odds are Both For and Against the Idea of Dice Control
Overall, the conversation around dice control spins from practiced throws to the hard bounce of skepticism. With some players swearing by their ability to sway the odds and critics waving the flag of chance, the topic remains a hotly debated one.
If the idea of possibly outsmarting the craps table calls to you, consider this your invitation to experiment with dice control yourself. Test the theories, practice the throws, and see where your judgment lands.
If you're interested in the basics of Teen Patti, we have a complete analysis of the game's rules and step-by-step instructions on how to get started. We'll also review the complexities of betting and the nuances of playing blind or seen and share expert tips to help you improve your strategy.
The Origin and Progression of Teen Patti
Teen Patti or 3 Patti, a skill, strategy, and luck-based game, has long been a favorite pastime in many regions of the world, particularly South Asia. Frequently compared to poker, this traditional card game is an intriguing blend of probability, psychology, and decision-making.
Originally developed in India, Teen Patti is believed to have drawn inspiration from the British card game 3-Card Brag, a popular game among British soldiers stationed in India during colonial times. The game's evolution over time reflects a unique mixture of cultural exchange and local adaptation, leading to the creation of a game that is uniquely Indian but has elements of its European ancestor. This genesis has given Teen Patti a unique identity.
The game's digital transition has been nothing short of outstanding, with top online casino sites increasingly including Teen Patti games in their portfolios. This has expanded the game's reach, making it available to a global audience and introducing it to players who may never have had the opportunity to play it in its traditional form. Teen Patti's availability at online casinos has broadened its appeal and added a new dimension to the game, enhanced by high-quality graphics and interactive interfaces.
Teen Patti Rules
The rules of the 3 Patti game are simple. After your first bet, the ante, you will receive three cards while the dealer's cards are hidden. You can decide whether to play based on the cards you have. A queen or higher must be one of the dealer's three cards to qualify. The objective is to build the highest-ranking hand.
Teen Patti sequenceMeaningTrio or trailThree cards of the same rank. Three A's are the highest, and three 2's are the lowest.Pure sequenceThree consecutive cards of the same suit.Sequence(Straight run)Three consecutive cards but in different suits. The ace-2-3 is the second hand in rankings after A-K-Q. King-ace-2 is not a valid hand.Color or flushThree cards of the same suit but out of sequence.Pair/doubleA pair is formed by two cards of the same rank. If two players have an identical pair, the winner is determined by the third card's value. High card or no pairWhen no other hand combination forms, you have the highest-ranking card.
Getting Started With Teen Patti
With basic rules and straightforward gameplay, Teen Patti is a simplified version of the classic game of poker. Virtually anyone can pick up the game after watching a few rounds. Let's take a look at specific steps.
Decide on Stake Value
Before cards can be dealt, the players need to decide on the minimum size of stakes, and then each player’s boot amount is added to the pot. The pot money in Teen Patti is typically capped at 1,024 times the ante. However, you're not subject to this rule if you're playing a no-limit game.
Dealer Deals the Cards
As soon as the initial pot has been decided, the dealer will deal the cards clockwise until everyone has three cards. All cards must be dealt face down.
According to Teen Patti rules, two betting rounds are available.
Note: If you decide to look at your cards before making the second wager, you must bet the ante twice or double the bet of a blind player. Players who decide to do this are called seen players, those who don’t are referred to as blind, and double betting is called chaal.
In the first round, you must place the ante. In the second round, the betting depends solely on the players. However, a blind player can't bet more than twice the current stake. Furthermore, blind players can become seen at any time during the game. A seen player can only bet the current stake four times. As the game progresses, all players can pack or fold their cards.
Possible Moves
The game begins with the person sitting to the dealer's left. Each player has the same options during the game (fold, call, or raise), no matter if they play blind or seen. Additionally, the player's bet amount will depend on the previous player's stake and whether the player is playing blind or seen.
Request a Sideshow
When three players remain in the game, and one seen player plays after the other, the latter player can request a sideshow with the first seen player, who can then accept or refuse.
Upon accepting the sideshow request, both players privately compare their hands, and the player with a lower Teen Patti hand must fold. Players who request sideshows must fold if their hand rankings are equal. If the sideshow request is denied, the betting process continues as usual.
The Final Showdown
Once only two players are left in the game, one of them can ask for a showdown. If a showdown takes place, players compare their hands, and the one with the highest card wins.
In a pot-limit game, an alternative showdown occurs when the pot has reached the set amount. Then, all players must show their cards.
Teen Patti Variations
Players looking to add a twist to the classic gameplay can choose a different type of Teen Patti game. Given the existence of more than 50 variations, further classification is required. It's easiest to separate them in the following way:
Joker variations
Variations with different hand rankings
Other gameplay and rule changes
The proliferation of options is attributed to players' diverse preferences and skills. Some individuals seek more challenging versions of the game with higher levels of complexity.
Muflis, also recognized as Lowball, stands out as one the most frequently played Teen Patti variations, closely resembling traditional Teen Patti. The distinctive aspect of Muflis lies in the reversal of 3 Patti hand rankings. In other words, what was previously regarded as the most favorable hand in standard Teen Patti becomes the least advantageous, and conversely, the weakest hand in the original version emerges as the winner in Muflis. In Lowball, the most desirable hand is 2-2-2.
Tips for Playing Teen Patti
To enhance your gameplay and boost your winning odds in Teen Patti, it's crucial to adopt effective strategies and tips. These recommendations, ranging from understanding the game's essence to smart betting, are designed to refine your decision-making skills and approach to the game.
Start with small bets: That way, you can play more hands at once, giving you a greater chance of winning.
Maintain a poker face: Don't bet first when you have good cards, and don't fold too soon if you have bad cards. It's important to read other players in this game. Winning will be extremely difficult if you're too easy to read.
Contain your emotions: Since this is a skill and chance game, being emotional can result in more loss than profit. Emotions lead players to make bad decisions, which results in huge losses.
Don't be afraid to lose: It's important to accept that you can't win every time. Still, continuous practice will help improve your game tremendously.
Testing your skills: To truly master Teen Patti, it's crucial to continuously refine your skills and deepen your understanding of the game. One of the best ways to do this is by playing free games online. These free versions offer a risk-free environment where you can experiment with different strategies, get comfortable with the rules, and understand the nuances of both blind and seen play.
Set limits before playing: Before joining a game, deciding on a budget that aligns with your financial comfort level is wise. This budget should be an amount you're willing to risk without affecting your financial stability. It acts as a safeguard against the temptation to overspend in the heat of the moment.
Practice Makes Perfect in Teen Patti
From the historical origins of the game to the nuances of playing it skillfully, we've covered a breadth of knowledge essential for any player. However, the key to success in Teen Patti lies in continuous learning and practice. So, as you go forth, keep in mind everything you've learned about Teen Patti and use this knowledge to excel in this fascinating game.